artem nazarov®
artemn177@gmail.comLinkedIn ↗

AMSTERDAM, NETHERLANDS

Lead UI/UX /
Product Designer.

I’m Artem. I turn complex systems
into experiences that feel natural.

10+ years across AAA games and digital products.
From the first user flow to the final interaction.

Explore selected work ↓
SELECTED GAME TITLES01 — 02

ALSO CONTRIBUTED TO Skull & BonesF1 2020Mortal Kombat Mobile

DESIGNED & DELIVERED WITH

KRAFTON / PUBG STUDIOS / SPERASOFT a Keywords Studio

01 / SELECTED WORK

Complexity, made clear.

A few things I’ve helped shape.

AAA GAME / UI & UX

Star Atlas

An interface for a new universe.

Complex gameplay interfaces, a shared design system, and the team behind them. Bringing clarity to an ambitious sci-fi experience.

Role
Lead UI/UX Designer
At
Sperasoft / Keywords Studios
Focus
Team leadership · UI/UX · Unreal Engine 5

AAA GAME / INTERFACE DESIGN

Rainbow Six
Extraction

Clarity in the middle of the action.

Interface design for a feature-rich AAA title. Part of my work at Sperasoft, creating polished UI in close collaboration with designers, artists, and engineers.

Role
Senior UI Artist
At
Sperasoft / Keywords Studios
Focus
Visual design · Game interfaces

02 / EXPLORATIONS

Room to play.

All work on Behance ↗

03 / A LITTLE ABOUT ME

A systems thinker.
A designer at heart.

I’m a designer based in Amsterdam, with 10+ years of experience making complex interactive systems easier to use.

My background spans AAA games, web, and mobile products. I connect user flows, visual design, and implementation — and help teams do their best work along the way.

Today, I work at KRAFTON / PUBG Studios on an unannounced AAA project, collaborating with teams across Europe and Korea.

I’m also familiar with AI-assisted workflows using Claude and Codex.

View my résumé ↗
Product & UX designDesign systemsTeam leadershipUnreal Engine 5

THE JOURNEY SO FAR

2024 — Present

KRAFTON / PUBG Studios

Senior UI Designer

2023 — 2024

Sperasoft

Lead UI/UX Designer · Star Atlas

2018 — 2023

Sperasoft

Senior UI Artist

Skull & Bones · Rainbow Six Extraction
2016 — 2018

Independent

UI/UX Designer

2015 — 2016

Cleverbits

UI/UX Designer

GOOD DESIGN STARTS WITH A CONVERSATION

Let’s make
something click. ↗